自由多视角恢复表面纹理的三维重建The 3D Reconstruction of Recovering Surface Texture from Free Multiple Views
崔桂涣,张之江,董志华
摘要(Abstract):
针对从轮廓恢复形状获得的几何模型,为使其具有真实感,提出了一种基于自由多视角的图像序列为几何模型添加表面纹理的新方法,解决了以往二维图像和三维几何模型配准方法中需人工干预、低精度,速度慢的问题。本文通过设计一个配准模板,实现了全自动、高精度的配准,并利用透视投影变换一次性获得纹理坐标,实现了快速的纹理恢复。实验结果表明,采用这种方法的纹理绘制效果理想,生成的模型真实感强。
关键词(KeyWords): 纹理映射;自动配准;自由多视角;透视变换;真实感模型
基金项目(Foundation): 上海市教育委员会科研项目(06AZ035)
作者(Author): 崔桂涣,张之江,董志华
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